How do abilities that add Runes operate in terms of game mechanics?

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Abilities that add Runes operate under specific game mechanics that distinguish them from other actions in the game. When an ability is activated that adds Runes, it does not use the Chain, which is a series of turns or responses that can be triggered by players. This means that such abilities can be resolved immediately without being affected by other interactions in the Chain, allowing players to benefit from Runes without delay.

Understanding this aspect is crucial, as it allows players to strategize effectively when using abilities that grant Runes. The instant effect of these abilities can provide an advantage, as they bypass the more complex interactions and timing that other abilities might involve. This mechanic enables a smoother flow in gameplay and lets players focus on building their strategy around the immediate benefits of gaining Runes.

In contrast, abilities that do utilize the Chain are subject to responses and can be interrupted or countered, leading to a potentially diminished effectiveness or altering the outcome of the game in favor of the responding player. The mechanics related to mana are also different, as not all abilities that add Runes require additional resources to activate.

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