Is there any Priority during the Beginning Phases of a turn?

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During the Beginning Phases of a turn in Riftbound, there is no priority given to either player. This means that no actions or abilities can be taken during this specific phase, which encompasses the Start Step and the Draw Step.

The Start Step is when any relevant effects that trigger at the beginning of a turn occur, but players cannot respond to these effects with actions; they are simply resolved. Following this, in the Draw Step, the active player draws a card, and afterward, again, no further actions can be taken by either player until the subsequent phases begin.

This structure is important for maintaining the flow of the game, as it allows for a clear sequence of events at the start of each turn without interruptions. Understanding that there is no priority in the Beginning Phases helps players strategize their actions effectively once the Main Phase begins, where they can interact with one another.

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